Tetsuya Chiba
Tetsuya Chiba
Character Artist
Tokyo, Japan

Summary

I’m working as a character artist at a certain game company in Tokyo.

Skills

3D ModelingCharacter ModelingCreature ModelingHard Surface ModelingDigital SculptingTexturingHair/Fur SimulationRigging3D Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
V-Ray
V-Ray
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Texturingxyz
Texturingxyz
R3DS Wrap
R3DS Wrap
Ziva VFX
Ziva VFX
Ziva RT
Ziva RT
Mush3D
Mush3D
Xgen
Xgen
Ornatrix
Ornatrix
Hairfarm
Hairfarm
After Effects
After Effects
mental ray
mental ray
DECIMA
DECIMA
TopoGun
TopoGun

Productions

    • Video Game
      DEATH STRANDING 2: ON THE BEACH
    • Year
      2025
    • Role
      Character Artist
    • Company
      Kojima Productions
    • Video Game
      ARMORED CORE VI FIRES OF RUBICON
    • Year
      2023
    • Role
      Concept Movie
    • Company
      FromSoftware
    • Movie
      Blade Runner-Black Lotus
    • Year
      2021
    • Role
      Character and Vehicle modeling
    • Company
      SOLA DIGITAL ARTS
    • Video Game
      Elden Ring - E3 2019 Announcement Trailer
    • Year
      2019
    • Role
      Lead Character Artist
    • Company
      FromSoftware
    • Video Game
      Final Fantasy XV: Episode Ardyn
    • Year
      2019
    • Role
      Real time Character modeling
    • Company
      SQUARE ENIX
    • Video Game
      Monkey King: Hero is Back
    • Year
      2019
    • Role
      3D Artists
    • Company
      HexaDrive Inc.
    • Video Game
      DRAGON QUEST XI: Echoes of an Elusive Age (PS4)
    • Year
      2017
    • Role
      Real time Character modeling
    • Company
      SQUARE ENIX
    • Video Game
      Final Fantasy XV
    • Year
      2016
    • Role
      Real time cutscenes
    • Company
      SQUARE ENIX
    • Video Game
      DARK SOULS III
    • Year
      2016
    • Role
      Cinematic Character modeling
    • Company
      FromSoftware
    • Video Game
      Bloodborne
    • Year
      2015
    • Role
      Cinematic Character modeling & Real time cutscenes & Key Visual
    • Company
      FromSoftware
    • Video Game
      DARK SOULS II
    • Year
      2014
    • Role
      Cinematic Character modeling & Real time cutscenes
    • Company
      FromSoftware

Experience

  • Character Artist at A game company
    Tokyo
    January 2021 - Present

  • Character Artist at Freelance
    Tokyo, Japan
    December 2014 - December 2020

  • CG TEAM at FromSoftware
    Tokyo, Japan
    April 2013 - November 2014

  • Designer at Di molto bene
    Tokyo, Japan
    August 2010 - November 2012

  • Designer at Medicos Entertainment
    Tokyo, Japan
    August 2010 - November 2012